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The Process - 28 Days of Challenge
Ibraaz / Wiedemann Lampe
We often lack enough time or a budget that allows for an ideal design process. This design process is probably a good example of how I balance my research and design decisions during challenging times.
WEBSITE REDESIGN - USER RESEARCH - HIGH FIDELITY PROTOTYPING


OVERVIEW
Ibraaz is
Ibraaz is an online platform for conversation and creativity around visual culture from the Middle East and North Africa (MENA). Since launching in 2011, it’s grown into a platform where artists, writers, and thinkers come together to share ideas, stories, and projects through essays, interviews, reviews, and more.
Now Ibraaz has a physical space. 93 Mortimer Street, London.
STEP ONE
Discovery
Exploring the product, problems, and client expectations, defining objectives.
Activities for "Discovery"
∙ Stakeholder / Client / Brand Designer meeting
∙ Researching existing solutions
∙ Defining user personas
∙ Defining success
Deliverables for "Discovery"
∙ User personas
∙ Problem statement
∙ Goals

STEP TWO
Research / analysis
Gathering insights from user interviews, brand designer meetings and converting the findings into actionable tasks.
Activities for "Research"
∙ User interview
∙ User journey/empathy mapping
∙ Defining success
Deliverables for "Research"
∙ Refining user personas through interviews
∙ User journey mapping
∙ Proposed feature list


STEP THREE
Design
Creating high-fidelity designs, prototypes, making iterations
Activities for "Design"
∙ User testing
∙ Stakeholder/client reviews
∙ Heuristic evolution
Deliverables for "Design"
∙ High-fidelity designs
∙ High-fidelity prototypes
∙ Design revisions






THIS WEBSITE DESIGNED AND DEVELOPED IN NO-CODE ENVIRONMENT. DESIGN-DEV TURUGSHAN TURNA ©
SCROLL
The Process - 28 Days of Challenge
Ibraaz / Wiedemann Lampe
We often lack enough time or a budget that allows for an ideal design process. This design process is probably a good example of how I balance my research and design decisions during challenging times.
WEBSITE REDESIGN - USER RESEARCH - HIGH FIDELITY PROTOTYPING


OVERVIEW
Ibraaz is
Ibraaz is an online platform for conversation and creativity around visual culture from the Middle East and North Africa (MENA). Since launching in 2011, it’s grown into a platform where artists, writers, and thinkers come together to share ideas, stories, and projects through essays, interviews, reviews, and more.
Now Ibraaz has a physical space. 93 Mortimer Street, London.
STEP ONE
Discovery
Exploring the product, problems, and client expectations, defining objectives.
Activities for "Discovery"
∙ Stakeholder / Client / Brand Designer meeting
∙ Researching existing solutions
∙ Defining user personas
∙ Defining success
Deliverables for "Discovery"
∙ User personas
∙ Problem statement
∙ Goals

STEP TWO
Research / analysis
Gathering insights from user interviews, brand designer meetings and converting the findings into actionable tasks.
Activities for "Research"
∙ User interview
∙ User journey/empathy mapping
∙ Defining success
Deliverables for "Research"
∙ Refining user personas through interviews
∙ User journey mapping
∙ Proposed feature list


STEP THREE
Design
Creating high-fidelity designs, prototypes, making iterations
Activities for "Design"
∙ User testing
∙ Stakeholder/client reviews
∙ Heuristic evolution
Deliverables for "Design"
∙ High-fidelity designs
∙ High-fidelity prototypes
∙ Design revisions






THIS WEBSITE DESIGNED AND DEVELOPED IN NO-CODE ENVIRONMENT.
DESIGN-DEV TURUGSHAN TURNA ©
SCROLL
The Process - 28 Days of Challenge
Ibraaz / Wiedemann Lampe
We often lack enough time or a budget that allows for an ideal design process. This design process is probably a good example of how I balance my research and design decisions during challenging times.
WEBSITE REDESIGN - USER RESEARCH - HIGH FIDELITY PROTOTYPING


OVERVIEW
Ibraaz is
Ibraaz is an online platform for conversation and creativity around visual culture from the Middle East and North Africa (MENA). Since launching in 2011, it’s grown into a platform where artists, writers, and thinkers come together to share ideas, stories, and projects through essays, interviews, reviews, and more.
Now Ibraaz has a physical space. 93 Mortimer Street, London.
STEP ONE
Discovery
Exploring the product, problems, and client expectations, defining objectives.
Activities for "Discovery"
∙ Stakeholder / Client / Brand Designer meeting
∙ Researching existing solutions
∙ Defining user personas
∙ Defining success
Deliverables for "Discovery"
∙ User personas
∙ Problem statement
∙ Goals

STEP TWO
Research / analysis
Gathering insights from user interviews, brand designer meetings and converting the findings into actionable tasks.
Activities for "Research"
∙ User interview
∙ User journey/empathy mapping
∙ Defining success
Deliverables for "Research"
∙ Refining user personas through interviews
∙ User journey mapping
∙ Proposed feature list


STEP THREE
Design
Creating high-fidelity designs, prototypes, making iterations
Activities for "Design"
∙ User testing
∙ Stakeholder/client reviews
∙ Heuristic evolution
Deliverables for "Design"
∙ High-fidelity designs
∙ High-fidelity prototypes
∙ Design revisions






THIS WEBSITE DESIGNED AND DEVELOPED IN NO-CODE ENVIRONMENT. DESIGN-DEV TURUGSHAN TURNA ©
SCROLL
The Process - 28 Days of Challenge
Ibraaz / Wiedemann Lampe
We often lack enough time or a budget that allows for an ideal design process. This design process is probably a good example of how I balance my research and design decisions during challenging times.
WEBSITE REDESIGN - USER RESEARCH - HIGH FIDELITY PROTOTYPING


OVERVIEW
Ibraaz is
Ibraaz is an online platform for conversation and creativity around visual culture from the Middle East and North Africa (MENA). Since launching in 2011, it’s grown into a platform where artists, writers, and thinkers come together to share ideas, stories, and projects through essays, interviews, reviews, and more.
Now Ibraaz has a physical space. 93 Mortimer Street, London.
STEP ONE
Discovery
Exploring the product, problems, and client expectations, defining objectives.
Activities for "Discovery"
∙ Stakeholder / Client / Brand Designer meeting
∙ Researching existing solutions
∙ Defining user personas
∙ Defining success
Deliverables for "Discovery"
∙ User personas
∙ Problem statement
∙ Goals

STEP TWO
Research / analysis
Gathering insights from user interviews, brand designer meetings and converting the findings into actionable tasks.
Activities for "Research"
∙ User interview
∙ User journey/empathy mapping
∙ Defining success
Deliverables for "Research"
∙ Refining user personas through interviews
∙ User journey mapping
∙ Proposed feature list


STEP THREE
Design
Creating high-fidelity designs, prototypes, making iterations
Activities for "Design"
∙ User testing
∙ Stakeholder/client reviews
∙ Heuristic evolution
Deliverables for "Design"
∙ High-fidelity designs
∙ High-fidelity prototypes
∙ Design revisions





